Unlocking GPU Performance: How Handwritten PTX Code Enhances CUDA Kernels
Introduction When it comes to GPU programming, CUDA offers developers an efficient way to harness the power of NVIDIA GPUs. CUDA’s abstraction […]
AAA Games in a Web Browser Utopia
“Playing AAA games in a web browser”—once, this idea seemed possible. Many startups, hobbyists, and even enterprise-level game engines tried to break […]
Video Encoding using NVIDIA CUDA
Recently, someone sought help with implementing video encoding using NVIDIA CUDA. I asked why they didn’t consider using the NVIDIA Video Codec […]
Video Processing on the Web
In the modern web, video is king. YouTube, Canva, and thousands of video editing apps for all kinds of purposes dominate the […]
A Brief Survey of Modern Technological Solutions for Server-Side Vector Graphics Rendering
In a world dominated by web apps and armies of full-stack developers, a question like, “How do I render vector graphics?” is […]
Technical review of motion design tools in Unreal Engine 5.4
As someone who has made a living by developing real-time rendering solutions for the motion design industry for more than a decade, […]
Beyond Raster: How Generative AI is shaping the Future of Video Ads
I have decided to write this article after the announcement of Sora video generator by OpenAI. The first time I realized that […]
My Experience with Google’s Vertex AI
Disclaimer: I am not associated in any way with the companies mentioned in this post. In fact, this is the first time […]
Messenger application development in Unreal Engine 5 for Android
So, we started developing a mobile app using Unreal Engine 5 for the Android platform. As often happens in our company, the […]
Rendering scalable vector text in Unreal Engine
A bit of background. Since 2021 I have been working on HYPE — a motion graphics content creation tool, which is based […]
High-quality vector text rendering in HYPE
HYPE Platform is still in development under stealth mode, so I can’t disclose all the details just yet. However, I can share […]
Unreal Engine and custom data textures
Recently we needed to add custom rendering capabilities to Unreal Engine. Such a work requires a deep dive into dark areas of […]